Skip to content. Skip to navigation

ICTP Portal

Sections
You are here: Home Manuals on-line PGI Compiler pgC_lib equal
Personal tools
Document Actions

equal



Click on the banner to return to the class reference home page.

equal


Algorithm

Summary

Compares two ranges for equality.

Data Type and Member Function Indexes
(exclusive of constructors and destructors)

None

Synopsis

#include <algorithm>

template <class InputIterator1, class InputIterator2>
 bool equal(InputIterator1 first1, InputIterator1 last1,
            InputIterator2 first2);

template <class InputIterator1, class InputIterator2,
          class BinaryPredicate>
 bool equal(InputIterator1 first1, InputIterator1 last1,
            InputIterator2 first2, BinaryPredicate binary_pred);

Description

The equal algorithm does a pairwise comparison of all of the elements in one range with all of the elements in another range to see if they match. The first version of equal uses the equal operator (==) as the comparison function, and the second version allows you to specify a binary predicate as the comparison function. The first version returns true if all of the corresponding elements are equal to each other. The second version of equal returns true if for each pair of elements in the two ranges, the result of applying the binary predicate is true. In other words, equal returns true if both of the following are true:

  1. There are at least as many elements in the second range as in the first;

  2. For every iterator i in the range [first1, last1) the following corresponding conditions hold:

       *i == *(first2 + (i - first1))
    

    or

       binary_pred(*i, *(first2 + (i - first1))) == true
    

    Otherwise, equal returns false.

    This algorithm assumes that there are at least as many elements available after first2 as there are in the range [first1, last1).

Complexity

equal performs at most last1-first1 comparisons or applications of the predicate.

Example

//
// equal.cpp
//
 #include <algorithm>
 #include <vector>
 #include <iostream.h>

 int main()
 {
   int d1[4] = {1,2,3,4};
   int d2[4] = {1,2,4,3};
   //
   // Set up two vectors
   //
   vector<int> v1(d1+0, d1 + 4), v2(d2+0, d2 + 4);

   // Check for equality
   bool b1 = equal(v1.begin(),v1.end(),v2.begin());
   bool b2 = equal(v1.begin(),v1.end(),
                   v2.begin(),equal_to<int>());

   // Both b1 and b2 are false
   cout << (b1 ? "TRUE" : "FALSE")  << " " 
        << (b2 ? "TRUE" : "FALSE") << endl;
   return 0;
 }

Output :
FALSE FALSE

Warnings

If your compiler does not support default template parameters then you need to always supply the Allocator template argument. For instance you'll have to write:

vector<int,allocator<int> >

instead of:

vector<int>

©Copyright 1996, Rogue Wave Software, Inc.

Weather
No information available
 

Powered by Plone This site conforms to the following standards: